We were given just under 3 hours to fully model and texture a scene based on the reference image of the outhouse below.

outhouse

 

I quickly assembled a texture in Photoshop and made a basic model in Maya.

 

outhouse-texture
Next I made a composite backdrop in Photoshop.

 

 

outhouse-bg
Finally I added a bump, lighting and some plants made from stock images. I finished a little early and decided to place my outhouse in a slightly more exotic location.
ROOS_Final_Render